Um Mapeamento Sistemático sobre Acessibilidade e Usabilidade no Desenvolvimento de Jogos Digitais para Idosos

Autores

  • Flávia de Souza Santos Universidade de São Paulo
  • André de Lima Salgado Universidade de São Paulo
  • Renata Pontin de Mattos Fortes Universidade de São Paulo

Palavras-chave:

acessibilidade, usabilidade, jogos digitais, idosos

Resumo

Este mapeamento buscou conhecer como, quando e onde aspectos de acessibilidade e usabilidade são abordados durante o desenvolvimento de jogos digitais para usuários idosos. Abordamos 20.270 resultados iniciais, amostramos 1.755 e identificamos 46 publicações após o processo do mapeamento. Os resultados deste mapeamento mostraram uma preferência em pesquisas que abordem avaliação de acessibilidade e de usabilidade neste domínio. Este mapeamento também evidenciou que, neste domínio e na amostragem considerada, pesquisas apenas abordaram acessibilidade quando usabilidade também foi abordada por alguma razão. Ainda, as análises de resultados indicaram a predominância significativa ($\chi^2 = 45.9103$, $p-valor < .01$) de abordagens que consideram usabilidade (43) sobre abordagens que consideram acessibilidade (11). Neste contexto, sugerimos questões de pesquisa para revisões sistemáticas futuras na área.

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Biografia do Autor

Flávia de Souza Santos, Universidade de São Paulo

Flávia de Souza Santos é mestranda pela Universidade de São Paulo - São Carlos/SP, no programa de Pós-Graduação em Ciências Matemáticas e de Computação - ICMC (Instituto de Ciências Matemáticas e de Computação). Bacharela em Ciência da Computação pela Universidade Federal de Lavras (UFLA - 2016). Técnica em Informática pelo Centro Federal de Ensino Tecnológico de Minas Gerais (CEFET-MG, 2012). Tem experiência na área de Ciência da Computação, com foco em Tecnologia na Educação, Ambientes Virtuais de Aprendizagem. Atualmente trabalhando com Interação Humano Computador, mais especificamente com avaliação de acessibilidade, usabilidade e jogabilidade de jogos digitais para o público idoso

André de Lima Salgado, Universidade de São Paulo

André de Lima Salgado é Mestre em Ciências de Computação e Matemática Computacional pela Universidade de São Paulo (USP) e Bacharel em Sistemas de Informação pela Universidade Federal de Lavras (UFLA), tendo também atuado como pesquisador visitante na University of Ontario Institute of Technology (UOIT, Canadá). Atualmente, ele cursa seu doutoramento no programa de  Ciências de Computação e Matemática Computacional da USP. Suas pesquisas abordam temas de Interação Humano-Computador, como métodos de inspeção de usabilidade, com especial atenção à inspeção por avaliação heurística. Também pesquisa sobre tópicos relacionados à privacidade e segurança usável, brinquedos inteligentes e jogos digitais. Participa de grupos de pesquisa com colaboradores nacionais e internacionais.

Renata Pontin de Mattos Fortes, Universidade de São Paulo

Renata P. M. Fortes é professora do Departamento de Ciências de Computação na Universidade de São Paulo, campus de são Carlos. Possui doutorado na área de Engenharia Web pelo Instituto de Física de São Carlos, da Universidade de São Paulo, e mestrado e graduação pela Universidade de São Paulo em São Carlos.  Atualmente é professora associada da Universidade de São Paulo. Tem experiência na área de Ciência da Computação, com ênfase em Engenharia de Software, atuando principalmente nos seguintes temas: engenharia de web, projetos de software livre, acessibilidade na web, interação usuário-computador  e processos de software.  Tem diversas publicações em períodicos, conferências e capítulos de livros na área de Interação Humano-Computador.

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Publicado

2018-06-30

Como Citar

Santos, F. de S., Salgado, A. de L., & Fortes, R. P. de M. (2018). Um Mapeamento Sistemático sobre Acessibilidade e Usabilidade no Desenvolvimento de Jogos Digitais para Idosos. ISys - Brazilian Journal of Information Systems, 11(2), 63–90. Recuperado de https://seer.unirio.br/isys/article/view/6957

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